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 MULTIMODAL INTERFACES Active
Document Date: --
Author: AT&T Knowledge Ventures

Simply put, multimodal interfaces allow users to interact with computers using multiple different modes or channels of communication (e.g. speaking vs. clicking a button vs. writing). Different modes are best suited for different kinds of input or outputs. For example, it is easier for a user to select among millions of names in a directory by saying the name they are interested in rather than searching in a huge menu, but if the user only has to choose among say three or four options, it is easier to click a button in a graphical user interface than to use speech. The most effective multimodal interfaces enable more natural and effective interaction by allowing users to interact using whichever mode or combination of modes are most appropriate given the situation and their preferences and abilities.

 International Conference on Multimodal Interfaces for Skills Transfer Active
Document Date: 12-15-2009
Author: skills

The International Conference on Multimodal Interfaces for Skills Transfer, promoted by the European SKILLS Integrated Project, will be held in Bilbao (Spain) on 15-16 December, 2009. SKILLS09 is a major international conference and a clear opportunity for researchers in the field of multimodal interfaces to capture, store and transfer human skills. These interfaces, based on Enactive Interfaces and Systems, are a new generation of human-computer interfaces that are based on the concept of Enactive Knowledge, that is the knowledge acquired by doing. This learning process is also referred to as enacting or enaction in transferring skills.

 The Eleventh International Conference on Multimodal Interfaces Active
Document Date: 11-02-2009
Author: AISB

The main aim of ICMI-MLMI 2009 is to further scientific research within the broad field of multimodal interaction, methods and systems. This joint conference will focus on major trends and challenges in this area, and work to identify a roadmap for future research and commercial success. ICMI-MLMI 2009 will feature a single-track main conference with keynote speakers, panel discussions, technical paper presentations, poster sessions, and demonstrations of state of the art multimodal systems and concepts. It will be followed by workshops.

 DVE Digital Video Enterpises Active
Document Date: 10-27-2006

DVE has been a leading innovator in the presentation field for many years. The exhibitor show awarded DVE the Buyers Choice Award for interactive two-way video utilizing the DVE Transparent Display. No matter if the event or conference is for a small group of ten or a large group of 500 people DVE offers display systems that create True Telepresence.

 The Advanced User Interface group Active
Document Date: 10-16-2006

The Advanced User Interface group of the University of Michigan Digital Library project employs user centered approaches to push the state of the art in human computer interaction for information seeking. We are building visually rich, highly interactive, and multiperson interfaces to support the extended information gathering and organizing tasks, not just the traditional "one-shot query." We also seek to inform the general UMDL reseach community about future collections and services that its agent archictecture might provide to support such advanced interfaces.

 Advanced Interfaces Group Active
Document Date: 10-16-2006

The Advanced Interfaces Group focuses on building improved human-computer interfaces through its research in virtual environments and collaborative visualization systems.

 Human Computer Interraction Research Group Active
Document Date: 04-20-2006

mission: development and evaluation of innovative interface designs, and design techniques, with a special focus on accessibility and education

 Multimodal Interfaces Active
Author: Sharon Oviatt

Multimodal system process two or more combined user input modes - such as speech, pen, touch, manual gesture, gaze, and head and body movements - in a coordinated manner with multimedia system output. This class of systems represents a new direction for computing, and a paradigm shift away from conventional WIMP interfaces.

 Multimodal Interactive User Interfaces for Mobile Multi-Device Environments Active
Author: Robbie Schaefer and Wolfgang Mueller

This is an approach on an advanced system for Multimodal Interaction and Rendering (MIRS) tacking three angles of the problem: UI description, selection of best device and modality, and the UI transformation/adaptation to the selected device. While the UI description is handled by the newly developed XML-based Dialog and Interface Specification Language (DISL), the device- and modality selection employs a profile-based approach, whereas the advanced UI transformations are built upon rule-based Transcoding techniques.

 2005-2006 Work Programme Active
Document Date: 05-26-2005
Author: Information Society Technologies

Work on user modelling, system design, visual recognition and tracking, language understanding and spoken language translation is envisaged. Proof of concept is expected in application domains characterised by multiple user scenarios, including interfaces for home and nomadic environments, as well as interfaces for creativity and entertainment.

 Seventh International Conference on Multimodal Interfaces Active
Document Date: 04-28-2005
Author: International Conference on Multimodal Interfaces

The Seventh International Conference on Multimodal Interfaces (ICMI�05) will take place in Trento, Italy October 3-7, 2005, with the theme of multimodal input and output interfaces through mobile technologies and applications. The main aim of ICMI�05 is to further scientific research within the broad field of multimodal interaction & systems. The conference will focus on major trends and challenges in this area, including distilling a roadmap for future research and commercial success. We are very pleased to announce this Call for Papers that invites experts from both research and industry to actively participate in ICMI 2005.

 Connecting With Kids: A View Into the Future of Computer-Human Interaction and Education at CHI 2005: 2-7 April, Portland, Oregon Active
Author: Marketwire

NEW YORK, NY and PORTLAND, OR -- (MARKET WIRE) -- 03/01/2005 -- As more technologies make their way into children's schools, homes, and public places, the challenge is to design technologies that can keep up with the energy of children. Today's children are mobile, active beings who take for granted IM, iPods, and the Internet. "The educational community has embraced the use of computers as teaching tools, yet many institutions will simply install 'what everyone else is using' without questioning how technology can best be used to enhance education," says Dr. Allison Druin, (University of Maryland) panelist at CHI 2005.

 Multimodal interaction modeling Active
Author: Viorel Popescu, Grigore Burdea and Helmuth Trefftz

Virtual Environments (VE) represent advanced human computer interaction systems, communicating over several channels of information. The basic terms we need to describe human VE interaction are “communication channel” and “multimodality”. The communication channel is as a pathway between the user and the simulation that mediates the interaction. Multimodality is the quality of a system, which allows more that one modality (channel) to be used during human computer interaction. In a multimodal system the user communicates with computers via several modalities such as voice, gesture, gaze, visual, auditory, haptic, etc. Multimodal interaction modeling studies the mechanisms of integrating modalities in order to enhance human computer interaction.

 Audiovisual Attentive User Interfaces: Attending to the needs and actions of the user Active
Author: Paulina Modlitba

By using different techniques, such as eye tracking or registration of user presence and orientation, an AUI can infer knowledge about the user's priorities in a task. The computing device can then use the information for estimating the quantity (volume) and timing of the communication with the user. [11] In this essay two popular techniques for collecting information about the user are presented; registration of gaze and speech activity. Both techniques have advantages, especially from the perspective of a disabled person. However, experiments show that gaze as well as speech at the present is insufficient as an input channel. Even though we normally use the eyes when interacting with a computer, the eye tracking must be considered relatively unreliable in this context. The complexity and spontaneity of eye movement is one main issue; inadequate tracking tools another. When it comes to speech control, insufficient speech recognition tools and algorithms are fundamental weaknesses.

 Multimodal noncommand user interfaces Active
Document Date: 02-12-2001
Author: Johan Nystrand

Today most machines are controlled through an imperative command based user interface. The machines wait for the user to issue a command. Machines using a noncommand based user interface are continuously monitoring the user trying to figure out what he wants and acts accordingly. This relieves the user from learning, remembering and issuing specific commands for each task. Noncommand based user interfaces are often predicted to be used by the next generation of computers. This essay will discuss how noncommand user interfaces can be used, and what different modalities can be combined, to obtain better user interfaces that are easier to use. Also, some aspects of usage areas, implementation and related problems will be discussed.

 Recent Progress in the Design of Advanced Multimodal Interfaces Active
Document Date: 11-22-2004
Author: Sharon Oviatt

Multimodal interfaces are radically different from GUIs, in many respects. They involve parallel input and output, probabilistic reasoning on input, time-criticality, multiagent architectures. Moreover, they imply new research topics such as dialogue modeling and modality fusion. With only traditional GUIs, standard computer's capabilities are not in synch with users' input/output capabilities.

 Human-Centered Intelligent Vehicles: Toward Multimodal Interface Integration Active
Author: Massimo Cellario

As a general rule, the development of innovative systems based on new technological advances cannot be con- sidered complete until they integrate a sufficiently friendly user interface with the average end user. The same con- sideration applies to intelligent transportation systems, and more precisely to intelligent vehicles, where an easy, effective, and immediate form of dialog with the vehicle equipment could make driving safer and more efficient. Many prototypes of intelligent vehicles integrating extremely advanced information and control subsystems have been built and proposed, each with its own interface. This installment of the ITS department provides an essential overview of the concepts and principles of, and approaches to, the design of interfaces for equipment in future intelligent vehicles.

 Embarking on Multimodal Interface Design Active
Author: Anoop K. Sinha and James A. Landay

Designers are increasingly faced with the challenge of targeting multimodal applications, those that span heterogeneous devices and use multimodal input, but do not have tools to support them. We studied the early stage work practices of professional multimodal interaction designers. We noted the variety of different artifacts produced, such as design sketches and paper prototypes. Additionally, we observed Wizard of Oz techniques that are sometimes used to simulate an interactive application from these sketches. These studies have led to our development of a technique for interface designers to consider as they embark on creating multimodal applications.

 Multimodal Interface Active
Author: Joe Caloza

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 Multimodal Architecture and Interfaces Active
Document Date: 04-22-2005
Author: W3C

This document describes a loosely coupled architecture for multimodal user interfaces, which allows for co-resident and distributed implementations, and focuses on the role of markup and scripting, and the use of well defined interfaces between its constituents.

 Children's and Adults' Multimodal Interaction with 2D Conversational Agents Active
Author: Stephanie Buisine and Jean-Claude Martin

Few systems combine both Embodied Conversational Agents (ECAs) and multimodal input. This research aims at modeling the behavior of adults and children during their multimodal interaction with ECAs. A Wizard-of-Oz setup was used and users were video-recorded while interacting with 2D ECAs in a game scenario with speech and pen as input modes. We found that frequent social cues and natural Human-Human syntax condition the verbal interaction of both groups with ECAs. Multimodality accounted for 21% of inputs: it was used for integrating conversational and social aspects (by speech) into task-oriented actions (by pen). We closely examined temporal and semantic integration of modalities: most of the time, speech and gesture overlapped and produced complementary or redundant messages; children also tended to produce concurrent multimodal inputs, as a way of doing several things at the same time. Design implications of our results for multimodal bidirectional ECAs and game systems are discussed.

 Using Cognitive Artifacts in the Design of Multimodal Interfaces Inactive
Author: Steve Whittaker

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 A Framework for Rapid Development of Multimodal Interfaces Active
Author: Frans Flippo, Allen Krebs and Ivan Marsic

Despite the availability of multimodal devices, there are very few commercial multimodal applications available. One rea- son for this may be the lack of a framework to support devel- opment of multimodal applications in reasonable time and with limited resources. This paper describes a multimodal framework enabling rapid development of applications using a variety of modalities and methods for ambiguity resolu- tion, featuring a novel approach to multimodal fusion. An example application is studied that was created using the framework.

 User Interface Principles For Multimodal Interaction Active
Author: T. V. Raman

Successful user interface paradigms owe their consistency and resulting intuitive behavior to well-understood design patterns and metaphors that can be articulated independently of any single application. As an example, concepts such as drag and drop and WIMP (Windows, Icons, Menus and Pointer) span all modern graphical user interfaces. These common metaphors enable users to apply what they learn in using a given application to perform a large variety of tasks, and are founded on a set of user interface design principles.

 A Toolkit for Creating and Testing Multimodal Interface Designs Active
Author: Marie-Luce Bourguet

Designing and implementing applications that can handle multiple recognition-based interaction technologies such as speech and gesture inputs is a difficult task. IMBuilder and MEngine are the two components of a new toolkit for rapidly creating and testing multimodal interface designs.

 The virtual human as a multimodal interface Active
Author: Daniel Thalmann

This paper discusses the main issues for creating Interactive Virtual Environments with Virtual Humans emphasizing the following aspects: creation of Virtual Humans, gestures, interaction with objects, multimodal communication.

 Human-Centered Design of Multimodal Virtual Environment Displays Active
Author: Durand Begault

Time-delayed teleoperation in space or on planetary surfaces will be difficult, especially in cooperative tasks requiring multiple operators. This research task will study multiple sensory feedback modes and feedback interface tradeoffs for specific tasks. The study will also help develop architecture concepts for multi-agent team interfaces.

 Research Group & Companies Active
Author: HCI Index

This section contains a list of groups of people working on or with HCI, either commercially or for research purposes. For lack of a better classification I have chosen to classify them by country, and within a country in alphabetical order.

 User Interface Design & Usability Testing Inactive
Document Date: 07-01-2005
Author: Usernomics

Many technological innovations rely upon User Interface Design to elevate their technical complexity to a usable product. Technology alone may not win user acceptance and subsequent marketability. The User Experience, or how the user experiences the end product, is the key to acceptance. And that is where User Interface Design enters the design process. While product engineers focus on the technology, usability specialists focus on the user interface. For greatest efficiency and cost effectiveness, this working relationship should be maintained from the start of a project to its rollout.

 Education in HCI Active
Document Date: 05-11-2005

The HCI Education page is a collection of resources for students and educators interested in Human-Computer Interaction.

 The Centre for Human Computer Interaction Design Active

The Centre for Human Computer Interaction (HCI) Design is a research-dedicated unit within the Department of Computation at UMIST (University of Manchester Institute of Science & Technology).

 Hci Models, Theories, & Frameworks: Toward a Multidisciplinary Science Active
Document Date: 04-01-2003
Author: John M. Carroll

Human-Computer Interaction spans many disciplines, from the social and behavioral sciences to information and computer technology. But of all the textbooks on HCI technology and applications, none has adequately addressed HCIs multidisciplinary foundationsuntil now.

Blog Articles

Today's headlines are shown in red.

Discover the Many Creative Uses of GPS Handheld Devices
by Sam Ralpala They are devices that are utilized for many scientific and commercial uses. They're portable. They're high-tech. And they help you find your missing teens and pets in an instant. Make way for GPS handheld devices, ...
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Handheld Gaming Devices and the Phone — StealthGamers
What's changing is that while gaming might once have been an adjunct to the essential cell phone capacity of making and receiving calls, with the advent of handheld devices, these very functions may soon be marketed as premium, ...
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Necklace blog,Necklace weblog,Necklace news » Blog Archive » Tech ...
The San Diego start-up makes handheld devices that mainly scan bar codes on drug labels and match them to patient wristbands. That helps nurses give the right patients the right dose of their medicine and avoid harmful interactions. ...
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WordPress iPhone Plugins: Admin and Theme | The Marketing ...
The first plugin I found for beautifully optimizing the themes for both iPhone, Blackberry, and other handheld devices is the WordPress Mobile Edition plugin. This plugin was developed by Crowd Favorite. I tested the plugin on an iPod ... (07-02-2009)
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Total Telecom - Indonesia to extend Blackberry ban from Saturday
Indonesia's Department of Communication and Information Technology will Saturday extend a temporary ban on imports of new Blackberry models until Research in Motion Ltd., the maker of the handheld devices, establishes a local office, ... (07-02-2009)
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Poking Around with Multi-Touch: Building MindTribe's Multi-Touch ...
Resistive touch screens have long been the low cost option for single-touch interfaces, commonly found in smart phones, GPS navigators and Chumbys. With some custom sensor hardware and a lot of software IP, a few multi-touch enabled ... (07-02-2009)
Summary

Guru Strategy: Jim Oberweis says get ready for a tech sector rebound
It's a great way to play the growth in tech because its not making a bet on any one product, but on touch interfaces of many smartphones. Although Synaptics' touch screens are not used by Apple, the company has secured design wins for ... (07-02-2009)
Summary

Mobile Libraries: <strong>Mobile Technologies In Libraries: A ...
Mobile Computing Project to make our resources and services accessible to uses of wireless handheld devices. The project lasted for one year and was mostly successful. Students can now access not only our static content but also our ... (07-01-2009)
Summary

Grading the Visionary
Each user is "connected" to the computer via a system of electrodes and neural interfaces emerging from a laptop-type thing called a "deck." Once hooked up and inside cyberspace, the user can experience intense beauty, such as the sight ... (07-01-2009)
Summary

KRPDS'09
This workshop aims at bringing together researchers and practitioners that work on the development of communication models that support robust and efficient interaction in natural language, both for commercial dialogue systems and in ... (06-30-2009)
Summary

The Overlooked Piece to the Cloud Computing Puzzle
Currently, most business users have a desktop, laptop or both (I'm ignoring handheld devices). The information needed by the user is on their desktop, laptop, company repository or distributed among end-user devices and data center ... (06-30-2009)
Summary

Windows 7 and your Multi-Touch Table
This way you can actually make very cheap multi-touch interfaces, you can find a simple tutorial for that here. After that it sends the fingers or touch data using the TUIO protocol. Now all we need is a driver to convert those TUIO ... (06-30-2009)
Summary

Touch interface for good | Strange Systems
The great thing about touch interfaces are in the ease of use. It is intuitive. I moved to Korea two years ago and learning to type in Korean on a keyboard or a cell phone was not without its pain. Computers have a keyboard and mouse as ... (06-26-2009)
Summary

AIR-L Archived : [Air-L] CFP: PRESENCE 2009 (DEADLINE EXTENDED)
Affective and socio-affective interfaces. * Presence augmentation through social, physical, and contextual cues. * Presence, involvement and digital addiction. * Presence theory; historical investigation of presence concepts; ... (06-26-2009)
Summary

GPS Handheld Devices Emerge as Modern Navigation Tools | TTC ...
GPS handheld devices are one of the most awesome technological innovations in the modern age. They vary in size, weight and features, but they are used for one main purpose: to calculate ground position and velocity. (06-25-2009)
Summary

abhivichare: COMPUTER GRAPHICS third year IT syllabus
Three Dimensional Position Trackers, Navigation and Manipulation Interfaces, Gesture Interfaces, Graphical Display, Sound displays, and Haptic Feedback. 9. Computing Architectures for Virtual Reality ... (06-25-2009)
Summary

Converse with Technology, Gesture & Speech Recognition
There are some incredible possibilities for Neural Interfaces. These devices promise to scan thought activity patterns and electrical waves as processing of information, and decision making occurs in our minds. ... (06-24-2009)
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Bill Gates: “Our Most Potent Operating System Competitor is Linux ...
User interface' s should be so easy to create that you create them and then document them. Ideas for improvements will come from PPRC, Simonyi's work, Research in general, Linux development, other outsiders and parts of the product ..... Part of our vision is that communication in the future will be multi-modal. People will have a screen - either a PC or a PDA type screen - and anytime they are interacting with the screen they can use speech for commands or navigalion or ... (06-23-2009)
Summary

The Old Republic: STAR WARS™: The Old Republic™ E3 Highlights
At the TOR booth, the team took E3ers through the first live demo featuring a closer look at the game's newly revealed class, the Smuggler, as well as the combat, flashpoint, cover, and multiplayer dialogue systems. ... (06-22-2009)
Summary

Multi-touch interfaces growing bigger and bigger.
Touchwall Demo from Joel on Vimeo. Trevor Kaufman of Schematic presents this video showing off their new “Touchwall” project that’s the sequel to a previous multitouch panel they built. Looks pretty rad. Did I see ‘Project Deathstar’ ... (06-20-2009)
Summary

Don't touch your computer, just wave - TechMan - post-gazette.com
Touch interfaces for computers are starting to pop up everywhere. Touchscreens first appeared in the late 1960s, and Apple's Powerbook 500, introduced in 1994, had the first mass-market touchpad. At the beginning, a particular part of ... (06-20-2009)
Summary

Forensic Magazine® |Biometrics: Eye on the Future
“Multi-modal biometrics is a very exciting development,” adds James Grau, President and CEO of Cross Match Technologies. “Not only does this technology improve the accuracy of verifying identities, but it is also more robust in addressing ... The use of advanced 3D imaging in biometric forensics will dramatically impact the accuracy and speed of making correlations. Other biometrics that can be recorded on video, such as faces, mannerisms, and even gait will become much ... (06-18-2009)
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MrCracker.com – all things hacking » Blog Archive » Remote Access ...
Wireless handheld devices, like smartphones and its network, however, are found to be more vulnerable than its software. In other words, it's not the software but the phone itself, which is more vulnerable to attacks. ... (06-17-2009)
Summary

Kirusa Software Ltd Bangalore, Delhi : SS7 - ISUP, VoiceXML Voice ...
This person will work with other people in the voice-platform engineering team and interface closely the core application team. The candidate must have prior experience (5 years) in core development of software. ... Kirusa is a leading developer of value added mobile services that provide the freedom of multimodality. Kirusa's solutions include the hugely successful KV.SMS™, the world's most advanced “Voice SMS” solution, which allows mobile users to send and reply to SMS ... (06-16-2009)
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Chris Brooker » Blog Archive » Researchers Expand Clinical Study ...
The researchers over at Brown University has been given the go-ahead from the FDA to run a pilot clinical trail to expand it's work on Neural Interfaces. In 2000, Brown University began a program named BrainGate which includes a baby ... (06-15-2009)
Summary

[monochrom] Plug and Play: Researchers Expand Clinical Study of ...
[monochrom] Plug and Play: Researchers Expand Clinical Study of Neural Interfaces. das ende der nahrungskette. Mon, 15 Jun 2009 06:33:49 -0700. BrainGate technology is designed to read brain signals associated with controlling movement, ... (06-15-2009)
Summary

In Depth: Best pre-Windows 7 touchscreen laptops - Technology ...
We are seeing a flurry of activity in camera-based gesture interfaces – for example from Oblong, Gesturetek, PrimeSense, eyesight, Softkinetic, and others. However, it will be a while before the software/OS levels of the user interface ... (06-15-2009)
Summary

In Depth: Best pre-Windows 7 touchscreen laptops
Here, rather than covering prototypes or products that may never be released, we have tested existing products to see how the touch interfaces work, how the screens respond to touch, and if the devices will actually help you in your ... (06-15-2009)
Summary

Wiley::Constructive Dialogue Modelling: Speech Interaction and ...
Dialogue Modelling: Speech Interaction and Rational Agents provides an overview of the current dialogue technology and research trends in spoken dialogue systems, presenting a coherent perspective of AI-based cooperative interaction ... (06-15-2009)
Summary

ThreatsWatch.Org: RapidRecon: Neural Interfaces - New Age ...
Neural Interfaces - New Age Neurotechnology. A group of neuroscientists, engineers and computer scientists based at Brown University have started the second phase of clinical trials under an "investigational device exemption" on a ... (06-14-2009)
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Technology News: Handheld Devices: The TV Studio in Your Hand: The ...
The most important technology news, developments and trends with insightful analysis and commentary. Coverage includes hardware, software, networking, wireless computing, personal technology, security and cutting-edge technology from ... (06-12-2009)
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The Coming Wave of Wireless Multimedia Broadcast Services
These hybrid networks actually propose using the same air-interface standard for both satellite and terrestrial components (GSM, CDMA, others) which means that the devices will need only one radio component thus potentially reducing the form factor and the cost. ... Multi-modal devices, with ability to receive wireless signals from 2, 3 or possibly even 4 different wireless service providers all employing different wireless access protocols cannot be ruled out in future. ... (06-11-2009)
Summary

Touch interfaces are impoveris…
Touch interfaces are impoverished compared to the tools humans use: http://ow.ly/dyMb. (06-11-2009)
Summary

Recognizing the killer app enabler - Embedded Processing - Blog on ...
As the market continues to evolve gesture interfaces, the room for improvement and killer applications based on solely interface improvements faces an eventual diminishing return on investment. This leads me to where I think the next ... (06-09-2009)
Summary

Affective Dialogue Systems
Affective Dialogue Systems324 pages | Springer; 1 edition (February 22, 2009) | 3540221433 | PDF | 10 Mb This book constitutes the refereed proceedings of the international Tutorial and Research Workshop on Affective Dialogue Systems, ... (06-08-2009)
Summary

nui » Usability of touch interfaces: tap is the new click
A nice video by Punchcut summarizing some considerations when designing touch interfaces via Richard Monson-Haefel. One caveat We'd add regarding his item #4 and placing buttons at the edges of touchscreens: be careful to test this ... (06-03-2009)
Summary

Magic as a Metaphor for NUI Design: Part 2, Casting Spells
These types of in-the-air gesture interfaces are likely to be in millions of homes within the next 5 years as video game makers, impressed with the success of the Nintendo Wii, adopt gesture recognition technology. ... (06-02-2009)
Summary

BlueSkySchool: Microsoft Visioning
I was surprised that gesture interfaces did not feature, considering the recent announcement about Project Natal, their gesture/voice/image hybrid interface for the Xbox 360. I can think of 10 educational applications of that right now. ... (06-02-2009)
Summary

Dialogue systems « Clockmaker Creations
Dialogue systems are also common in RPG's. The most simple system can be found in games like Final Fantasy VII where the player just walks up to a character, presses a button and the dialogue starts playing. The player character usually ... (05-31-2009)
Summary

Direct Neural Interfaces
If you have seen the Matrix, what they were using were direct neural interfaces (although I doubt it will work like that). What direct neural interfaces will allow is accelerated learning since knowledge can be directly downloaded into ... (05-30-2009)
Summary

IT PRO Reviews | Asus Eee PC T-91 review: First Look
The point was the we would all enjoy the benefits of accessing a computer via touch and pen interfaces and that machines with swivelling screens that turn and flatten would become all the rage. In fact, one of the main problems with ... (05-28-2009)
Summary

Imagine Our Mind Without Bounds
Neural Interfaces May Teach Us More About Consciousness. The key to our consciousness may not be the brain itself, but the waves that continually travel throughout the structure. Much like highways, our complex neural networks are ... (05-28-2009)
Summary

Resources
Choice I, II and III; Conversations With NPC’s; Conversation Sophistication; Conversation - They’re All Talking (About It); Defining Dialogue Systems; Redefining Game Narrative: Ubisoft’s Patrick Redding On Far Cry 2; Far Crying and Far ... (05-26-2009)
Summary

An overview of dialogue systems « Clockmaker Games
An overview of dialogue systems. Alpha Protocol. Broken Sword. Fahrenheit. Monkey Island 3 ... Vampire the Masquerade. Apollo Justice. Oblivion. Love Hina. Filed under: Research — Tags: Dialogue Systems, Gameplay, Graduation Project ... (05-26-2009)
Summary

Sharon Oviatt (AKA S. Oviatt): Publications, bio, bibliography ...
Oviatt, Sharon, Swindells, Colin and Arthur, Alex (2008): Implicit user-adaptive system engagement in speech and pen interfaces. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. ... (05-18-2009)
Summary

» Designing and Evaluating Gestural Interfaces » Articles ...
Gesture interfaces typically don't have affordances. Gestures don't just need to work — they need to not work when they're not supposed to. For touch gestures things like finger size and fingernails can make a very big difference so ... (05-09-2009)
Summary

IHCI 2010 : Second IEEE International Conference on Intelligent ...
Affective Interfaces/ Systems/ Application/ Interaction • Object/Target /Event Detection/Tracking/ Recognition/Classification • Multimodal Signal/Image Processing • Virtual Reality • Information Retrieval/ Extraction/filtering ... (05-08-2009)
Summary

CHI workshop 2005
Just to show how out of touch I am with CHI stuff, I stumbled upon a workshop entitled “evaluating affective interfaces - innovative approaches’ this afternoon. I was only 4 years after the event. Here’sa link to the web page with ... (05-06-2009)
Summary

Touch Usability: Evaluating Gesture Usability
Gesture interfaces typically don't have affordances. This means they must be taught. The user has to be prompted in some way to know to perform the gesture. Perhaps they looked at some documentation, watched a demo video, ... (05-06-2009)
Summary

Introduction
Interactive question answering and constraint relaxation in spoken dialogue systems. S. VARGES, F. WENG and H. PON-BARRY. Natural Language Engineering , Volume 15, Special Issue 01, January 2009, pp 9-30 ... (05-05-2009)
Summary

Conferencia "Spoken Dialogue Systems for Intelligent Environments ...
Os anuncio la Conferencia del profesor Michael McTear, Profesor de la Universidad de Ulster, Belfast, Irlanda, titulada "Spoken Dialogue Systems for Intelligent Environments" que tendrá lugar el próximo Martes 12 de mayo a las 17:00 ... (05-05-2009)
Summary

Scanning Pen - The C Pen Scanner
The C-Pen 20 scanning pen interfaces with the computer via USB 1.0 or 2.0, depending on your make of computer. In addition to 34 primary languages, the scanning pen recognizes 133 additional languages using a character recognition ... (05-04-2009)
Summary

Adrian Shaughnessy
But it is also an idiomatic language, a language of cues and puns and symbols and allusions of cultural references and perceptual interfaces that challenge both the intellect and the eye." "Never employ a designer who doesn't cook or ... (04-28-2009)
Summary

job, Germany - Japanese Dialogue group
German-Japanese Research Collaboration: Position in Spoken Dialogue Systems Research with the Perspective of a PhD Degree in Computer Science or Engineering Sciences Dialogue Systems Group - Institute of Information Technology ... (04-28-2009)
Summary

Perceptual User Interface (PUI)
Perceptual interfaces will enable multiple styles of interaction—such as speech only, speech and gesture, text and touch, vision, andsynthetic sound—-each of which may be appropriate in different circumstances, whether that be desktop ... (04-27-2009)
Summary

Twitter Telepathy from the neural-interfaces lab
Twitter Telepathy from the neural-interfaces lab. Related posts: Twitter Telepathy: Researchers Turn Thoughts Into Tweets | Wired … Early on the afternoon of April 1, Adam Wilson posted... Twitter Telepathy: Scientists Turn Thoughts ... (04-21-2009)
Summary

Question: What is it that makes museums go this road? | conference ...
We've been hearing a lot about web & mobile appications, useability, affective interfaces, organisational change, wiki's, weblogs & mashups, using API's and cloudcomputing, revamping your website etc etc and this has all been very ... (04-18-2009)
Summary

Senior Neural Interfaces Project Manager
LinkedIn - Providence, RI - Senior Neural Interfaces Project Manager at Providence VA Medical Center/Brown University Location: Providence, Rhode Island Area URL: http://www.braingate2.org Apply Now Type: Full-time Experience: ... (04-09-2009)
Summary

Eventseer.net - IADIS international conference interfaces and ...
These include, but are not limited to the following areas: Affective User-centred analysis, design and evaluation; The value of Affective Interfaces/ Systems/Application/ Interaction; Generational differences and technology design ... (04-01-2009)
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[tt] Neural Interfaces News - March 2009
Neural Interfaces News 1. Neural Interfaces Conference 2010: Save the date: June 21-23, 2010 at the Long Beach Convention Center in CA. Agenda and logistical information to follow. 2. American Recovery and Reinvestment Act (ARRA) of ... (03-20-2009)
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[Dbworld] IHCI 2009: deadline extended
From: “Natália Reis ” <nat at iadis.org>. Apologies for cross-postings. Please send to interested colleagues and students. – CALL FOR PAPERS - Deadline for submissions (extension): 27 March 2009 – ... (03-12-2009)
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Notional Misconduct: My secret shame
... doubt that some government agencies use them, however I find it hard to believe the pricepoint is low enough for a department of the Miami police department to afford 3D holographic gesture interfaces...in the back of their cars. ... (03-09-2009)
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Fear vs. Opportunity : By Noelle Skodzinski : Book Business
This year, he said, will also see the launch of new sizes in e-ink screens, both larger and smaller; e-readers will launch in new countries; and we will begin to see touch and pen interfaces, enabling users to input as well as output ... (03-01-2009)
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Nuance Announces Mobile Developers Program Program Establishes ...
XT9 is Nuance's pioneering multi-modal user interface solution for feature-rich smartphones and advanced mobile devices that enables users to easily switch between input modes, and alternate between numbers, letters, ... (02-20-2009)
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Tools of Change Twitter tidbits | TeleRead: Bring the E-Books Home
Occasional TeleRead commenter Pablo Defendini tweeted, “E-Ink 2009: next with E Ink:new sizes: smaller and larger; new countries; touch and pen interfaces; flexible displays like PlasticLogic.” Panelist Russell Wilcox from E-Ink also ... (02-10-2009)
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Amsterdam, Sep, 10-12: Konferenz Affective Computing and ...
Best wishes, Jeff Cohn, Anton Nijholt, and Maja Pantic ACII'09 General Chairs and Jianhua Tao and Kostas Karpouzis ACII'09 Publicity Chairs Stichwörter: affect-aware e-Learning, affective interfaces, emotion. (02-09-2009)
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Andreas Holzinger :: Weblog :: CfP Affective Computing and ...
ACII'09 General Chairs and. Jianhua Tao and Kostas Karpouzis ACII'09 Publicity Chairs. Stichwörter: affect-aware e-Learning, affective interfaces, emotion. Kategorie: Informatik. veröffentlicht von Andreas Holzinger ... (02-03-2009)
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Wed Feb 4 2009: Lecture by Juan Gilbert
Individuals that can't read, see, hear or those with physical disabilities, eg no arms, can all privately and independently vote using this multimodal interface. This presentation will give a demonstration of the Prime III multimodal ... (02-01-2009)
Summary

Why Gesture Interfaces Suck and Where in CES Was the Real Solution ...
The gesture interfaces shown at CES used either a camera or infra red sensors. They also required being 1-2 meters from the television (at least on the show floor), with minimal to no interference from others in the usage radius. ... (01-13-2009)
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Nuance Finalizes Multi-Year Agreement with Nokia, Covering ...
Through a series of open programming interfaces, language models and development tools, those partners will have access to a vibrant and dynamic environment where mobile innovation around advanced multi-modal consumer interactions can ... (10-08-2008)
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GeekBrief.TV | Video Podcast » Blog Archive » GBTV #411 | GeekBrief.TV
If you think brain-based interfaces are the way to go, you absolutely MUST see the movie Forbidden Planet. It's old sci-fi, a little cheesy, but has an interesting plot (it's based on Shakespeare's The Tempest) and really good effects ... (08-21-2008)
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7 Things You Should Know About Multi-Touch Interfaces | EDUCAUSE
Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fingers on a surface. ... (05-16-2008)
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04-14-2008 capture and reproduction of spatial audio
duraiswami is director of the perceptual interfaces and reality lab. and has broad research interests in computational audition, scientific computing, computer vision and machine learning and has over 130 publications in these areas. ... (04-08-2008)
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beamtenherrschaft: ICALT 2008 Call for Workshop Papers
Tore Hoel, Jan Pawlowski and Paul Hollins http://www.nordlet.org/icalt/; Machine-Mediated Multimodal Communication (M3C) Adel Elsayed; Technology-enhanced Science Education Sofoklis Sotiriou, Theo Arvanitis, Demetrios Sampson ..... Sometimes, You Get What You Need: Twitter Improves UI on Follower/Following Pages - Twitter has announced some changes to their follower and following pages interface design and functions. Now, when web users click to see lists of the pe. ... (02-22-2008)
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Research Frontiers: New Stuff Coming in Pen & Multi-Touch ...
Multi-Flick: An Evaluation of Flick-Based Scrolling Techniques for Pen Interfaces. Dzimity Aliakseyeu, Philips Research Eindhoven, Netherlands; Pourang Irani, University of Manitoba, Canada; Andres Lucero, Eindhoven University of ... (01-05-2008)
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developing affective interface technology for new media, digital ...
for this reason, the affective interfaces developed by callas cover a fundamental role in the new media experiences like: digital theatre, interactive tv, augmented reality art and interactive public performances. ... (12-25-2007)
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Peer-to-peer Ink Messaging across Heterogeneous Devices and Platforms
A key capability enabled by pen-interfaces is that of messaging using handwritten, as opposed to text messages. Not only are ink messages easier to enter than text messages (especially when a full keyboard is not present), ... (12-21-2007)
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User Experience Network » Blog Archive » AVI 2008 (Napoli, Italy)
AVI traditionally brings together experts in different areas of computer science who have a common interest in the conception, design and implementation of visual and, more generally, perceptual interfaces. Specific topics include: ... (12-06-2007)
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Canny Ppt Presentation
Special issue of ACM Queue magazine on context-aware and perceptual interfaces (summer 06?) JFC guest Ed. Workshop on Mobile Applications: Workshop on Mobile Applications Planning an event on campus later this semester. ... (10-30-2007)
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Mozilla Labs » Blog Archive » The Graphical Keyboard User Interface
Seems like there's been some buzz about a move towards verbal/command-like interfaces and accompanied by about equal buzz for more direct-manipulation/gesture interfaces. I don't think we should move anywhere. Instead we should _expand_ ... (07-06-2007)
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Nuance to Acquire Tegic Communications
In addition to its core T9 product, it has expanded its portfolio to support multimodal interfaces, broad languages and additional databases. More than 50 software engineers continue to advance Tegic's solutions and bring to Nuance more ... (06-29-2007)
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More on the Livescribe Digital Pen | GottaBeMobile.com
The video shows how the pen interfaces with a computer. Note that we didn't mention this in our post yesterday. Yes, you'll need special paper to make this work. (There's that business model that makes the cost of the pen at $200 seem ... (05-31-2007)
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hci extended - stelios katsavras - affective interaction
affective interfaces are often divided into 3 categories [3]: 1) those that express emotions, 2) those that process emotions and use affect as part of the system’s intelligence and 3) those that attempt to understand emotions. ... (03-30-2007)
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about: digital whiteboards
pen interfaces are very powerful where suitable software exists to drive them. i’ve written elsewhere on the current state of pen computing, and manipulating a computer’s full interface with a stylus while using it as a digital ... (03-02-2007)
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UC New Media Research Directory » Turk, Matthew
His current research concerns computer vision, human-computer interaction, and perceptual interfaces. He is co-director of the UCSB Four Eyes Lab, which focuses on research in “imaging, interaction, and innovative interfaces. ... (01-26-2007)
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MyMac Magazine • Macintosh • iPod • iPhone • Apple TV
Pen computing types often talk about things like speech helping to augment pen interfaces. I agree. But then again, they augment other computer interfaces like mouse as well. Pen interfaces NEED to augment themselves more than other ... (12-14-2006)
Summary

[hci, computing, km, innovation, history, marketing, yellow pages ...
perceptual interfaces imply cameras, microphones, and other sensors capturing the user's behavior. context-awareness implies high-level interpretation of that data, often in locations remote (in space and time) from where the data was ... (08-31-2006)
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Putting people first » The future of human-computer interaction ...
... cellphones, gadgets) and there is now rapid progress in the capabilities to make these devices context-aware, socially integrated, and personalised for the user, with more sophisticated perceptual interfaces (e.g speech, vision). ... (07-14-2006)
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The Future of Human-Computer Interaction - ACM Queue
That brings us to what is realistically the biggest challenge to contextual and perceptual interfaces: bridging the barriers between the disciplines working on these technologies—specifically, HCI, speech recognition, and computer ... (06-30-2006)
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Harry Potter and the Internet of Things
Multimodal interface research begins with the premise that as we bring computer interaction into a wider variety of environments-- off the desktop and office and out into the world-- two things happen. (Caveat: I'm not an interface ... (03-12-2006)
Summary

chi workshop: what is the next generation of human-computer ...
perceptual interfaces; affective computing; context-aware interfaces; ambient interfaces; embodied interfaces; sensing interfaces; and speech and multi-modal interfaces. the workshop will be held on sunday, april 23rd, and papers need ... (12-01-2005)
Summary

91 blog articles found.

News Articles

Today's headlines are shown in red.

New 3-D sensors coming soon to computers, cameras, other gadgets - San Jose Mercury News
In the science fiction movie "Minority Report," set 50 years in the future, Tom Cruise's character interacts with a computer display by moving his hands in front of it. It won't take 50 years. Thanks to a promising new kind of image sensor, consumers ...
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Gotta Go? iPhone App Tells Moviegoers When to Pee - ABC News
Soda. Coffee. Water. Next time to you go to the movies, chug 'em all down. As long as you have a new iPhone app by your side, you'll know when you can escape to the bathroom without missing the best parts. Approved by Apple this week, RunPee, a new ...
Summary

Securing mobile phones - Express Computer India
With mobile phones and other handheld devices becoming more complex and powerful, how difficult is it to secure them? As the consumers lead busy lifestyles, they rely on mobile devices such as smartphones and personal digital assistants (PDAs) to ...
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Neuromancer at 25: What it got right and wrong - Computerworld Australia
The tantalizing question about William Gibson's ideas in his novel Neuromancer involves their relationship with the course that the Web took and continues to take as Neuromancer's publication date--July 1, 1984, 25 years ago today--recedes farther ... (07-02-2009)
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Context-aware mobility: What is it and how will it change the business ... - Computerworld
Computerworld - By now, companies that have mobilized business applications for smartphones or other handheld devices know of the competitive advantages they can gain. The more detailed and relevant the information at hand, the greater the ... (07-02-2009)
Summary

Is touch gestures in Windows 7 overrated? - CNET Asia
N-trig's dual-mode digitizer allows for both pen and touch input and is used in laptops from HP and Dell. (Credit: N-trig) There's a reason the first thing in Windows 7 that Microsoft chose to show publicly was its support for touch input. That built ... (07-02-2009)
Summary

Marketing Manager - Mediabistro.com
Wireless Generation supports PreK-12 educators in improvingteaching and learning. The company invented mCLASS software, enablingteachers to use handheld devices for giving formative assessments inthe elementary grades. By using handhelds instead of ... (07-02-2009)
Summary

Lowrance(R) Introduces New Endura Series of Outdoor GPS Handhelds ... - PR Inside
LONDON, UNITED KINGDOM -- (Marketwire) -- 07/01/09 -- Editors Note: There is a photo and a video associated with this Press Release. Lowrance : ®, a brand by Navico : , a leading global manufacturer of leisure navigation electronics, has announced ... (07-01-2009)
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Lowrance - Market Wire
The new units bring a whole new navigation experience to the outdoor enthusiast, combining touch-screen functionality and quick access buttons for unprecedented ease of use, while also offering unrivalled flexibility and access to the widest possible ... (07-01-2009)
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LIFESTYLE: Permanent access - Tonawanda News
The Internet might not yet have killed the TV star, but it has sent the TV star to the hospital. Along the way, the automobile, radio, DVD player and every other piece of electronic equipment has been served. Evidence supports the notion that ... (06-30-2009)
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Dell MID to take on iPod Touch - PC Advisor
Dell is developing a handheld mobile device designed for internet access, following in the footsteps of rival Apple, according to a news report published in the Wall Street Journal . Dell engineers are developing prototype devices that resemble Apple ... (06-30-2009)
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WSJ: Dell developing iPod touch like handheld Internet device - MacWorld UK
Dell is developing a handheld mobile device designed for Internet access, following in the footsteps of rival Apple, according to a news report published in the Wall Street Journal on Monday. Dell engineers are developing prototype devices that ... (06-30-2009)
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GN Netcom Selects Synaptics Technology for Scrolling Interface on ... - TMCnet
SANTA CLARA, Calif., June 29, 2009 /PRNewswire-FirstCall via COMTEX/ -- Synaptics Inc. (Nasdaq: SYNA), a leading developer of human interface solutions for mobile computing, communications, and entertainment devices, announced today that it has ... (06-29-2009)
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Reading the brain without poking it - PhysOrg
A new University of Utah study shows that arrays of tiny electrodes placed between the skull and the brain can accurately detect brain signals that command arm movements -- raising hope for longer-lived devices to help amputees control bionic arms ... (06-29-2009)
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VReveal Improves Your Low-Res Phone Video - PC World
Sure, you can capture video on a whole slew of handheld devices today, including your cell phone and tiny pocket digital camera. But have you seen the quality of those videos? Not only are they low-resolution, but they can be fuzzy, pixelated, dull ... (06-28-2009)
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Energizer Grows Energi To Go Line - Twice
St. Louis — Energizer today refreshed it line of Energi To Go charging products, adding the company’s first lithium-polymer rechargeable power packs for handheld devices. About a dozen new SKUs in the Energi To Go line will roll out in the next ... (06-23-2009)
Summary

16 news articles found.