Course Outline

1.0

Introduction


Lecture(s): 1; Developer(s): Noor
1.1
Course Objectives and Intended Audience
1.2
Course Operation and Schedule
1.3
Course Motivation
1.4
Historical Background
1.5
Contributing Technologies Multimedia

2.0

Human Perception


Lecture(s): 3; Developer(s): Scerbo, Bliss
2.1
Vision
2.2
Audition
2.3
Haptic Senses
2.4
Multisensory Displays
2.5
Vestibular Senses

3.0Hardware / Software to Create Virtual Environments

Lecture(s): 5; Developer(s): Sherman


3.1
Object Modeling in 3D




3.2
Rendering the Virtual Environment


3.3
Tracking Data Integration


3.4
Instantiating User Interface


3.5
Performance/ Fidelity Issues/Challenges


3.6
Application Development Principles



4.0
3D Interaction and User Interfaces/ Usability


Lecture(s): 1; Developer(s): Sherman


4.1
Basic 3D Interaction Tasks and Techniques


4.2
Guidelines for Selecting 3D Interaction Techniques


4.3
3D UI Metaphors

4.4
Usability/Performance Metrics and Evaluation


5.0
Continuum from Reality to Virtual Reality and Virtual Humans

Lecture(s): 2; Developer(s): Lok
5.1
Mixed Reality
5.2
Virtual Humans
5.3
Emerging Interface Technologies

6.0

Virtual Worlds


Lecture(s): 4; Developer(s): Fishwick, Lok
6.1
Constructing Virtual Worlds
6.2
Multiverses: Science, Technology, and Commerce
6.3
Geometry: Making Structures
6.4
Scripts: Adding Dynamics and Interactivity to the Virtual World

7.0
Special Topics


Lecture(s): 9; Developer(s): Bryden, McCorkle et al.


7.1
Virtual Engineering


7.2
Using VE-Suite

7.3
The Use of VR with Power Plant Design


7.4
Virtual Engineering Applications in Combustion Systems


7.5
VR Applications in Designing Off-Road Equipment


7.6
Real-Time Volume Rendering in VR


7.7
Multi-sensory geoscience VR


7.8
Virtual Engineering Tools in Power


7.9
Medical Applications with VR

8.0

Advanced Displays and Immersive Technologies


Lecture: 1; Developer(s): Staff of Eon Reality, Inc.

Course Coordination:

Ahmed K. Noor - Old Dominion University